The game is broken due to the XP in ME.
Anyone arguing against that is only doing it for selfish reasons and not for the benefit of the game long term.
so my long term training of players like https://www.f4football.com/players/show/49488 https://www.f4football.com/players/show/49490 https://www.f4football.com/players/show/49486 and https://www.f4football.com/players/show/55973 was a waste of time?
If you think the price is too high (and sometimes they are), don't buy. I manage to locate decent old players to add to the team on the cheap (https://www.f4football.com/players/show/55444 https://www.f4football.com/players/show/64798 https://www.f4football.com/players/show/66862)
a flat xp gain will only benefit us, as we will be better able to afford the higher level youth academies, which means 16 and 17 year olds for more xp, and will make older players even more valuable, as most good players will have almost the exact same xp at the same age, depending on when they are pulled with a little random chance(seen 17 year olds with 20 xp)
Agree to disagree :) if Tegimus thinks that a flat gain rate of XP will be good for the game, then he will decide. I'm sure whatever he decides will be for the best of the game, and hopefully it enriches our gaming experience individually and communally.
Imagine 17-year-old Messi getting kicked by 35-year-old Real Betis defense.
Young players can not make any difference in the game Even if their rating is higher than everyone in the field.It has to nerfed some way. I also think that XP is important. But there should be a mutual agreement point between two sides.
It should not be %70 XP %30 Rating. ( It felt this way right now ). It should be %70 Rating %30 XP
most successful teams are the teams has full of 34-35 year old players with High Xp. It is very unrealistic and should be balanced.Creating a very young squad with potential players is a huge mistake. Everyone should have bought 34-35 years garbage players.XP importance has to be fixed
As for Rating skill level, XP is very important in my opinion as in the real game. But I have lots of youngsters with great potential and learning levels but most of them getting low XP( approx. 4 xp in a season ) even if I make them played nearly all games of mine in the season.
-Skill decreasing level for old age players +32 may be balanced.
-You can make XP gaining easier
-Adding a new hidden attribute for specially youngsters making XP less important or not( Like Flair attribute )
30+ is when the players are at their peak in this game. So it's obvious that most successful teams have them. And since they are old they also have a lot of xp.
This game is not about having 22-23 year old killer players to dominate the league but rather about slowly building and maintaining a competitive team.
There is also a big downside of having old players: you need to replace them every 2-3 years. So yes, having a young squad with potential players is slow rewarding but both strategies have pros and cons on the long run.
I think the difference lies in teams who play in active leagues (no bot teams in a league) versus teams who play mostly alone (majority bot teams in the league). Remember that teams who play against more experienced teams will earn XP faster than if they played against an equal or less experienced team. Therefore, XP gains will be greater for teams playing against other user teams rather than playing in a league full of bots. A potential solution could be instead of having the league system in a country go 1 - 4 - 16, it could go 1 - 2 - 8. That way, instead of having users spread out over many leagues, you can group together all the active users and have them play against one another, therefore allowing them to earn XP more quickly. The only exception to this system I suppose would be the English league system, since there are far more users there than any other country.