Dave
Intensity options will be High, Normal and Low.
Maybe intensity could be varied maybe 25%, 50%, and 75% as no real team plays with full intensity for the whole game, they would be knackered. This could also bring in the element of if 1 team is playing with intensity and the other team is not they they would get more chances and then maybe swap when the roles are reversed later in the game when intensity changes.
Just a thought
envican
I think my main complaint against the way experience works is that it prevents wunderkinds from being a thing but I understand the need for an attribute like experience. Almost wish it went up faster when they are younger as they learn a lot more during initial pro experience and then the growth levels off the more experience they get
Luke Morrison
Ignore me bad day. Getting worse. I will sort my team out
Thyeste
Hi Tegimus one question:
Is the intensity set up will impact the experience receive: it should be more logic that an high intensity match provide more risk of foul or injury , more fitness loss but also more chance of getting the ball etc but also more experience retrieved.
If it not maybe we should consider adding this, It would be a layer of choice for each match to consider
Thanks
Makmak
Confused a bit
Please confirm what's on for current S24
I understood:
1 )Experience is used via the old system
2) Stamina is used via the old system
3) Ratings are displayed via the new system
Please confirm
Kasper A.
Stamina has definitely not changed. If it has it went the wrong way
Rhino909
No change in stamina over last year.
Fathima
2023-03-09 17:12
Edited by
Fathima
at
2023-03-09 17:13
First league match:
Played with high intensity.
Most players lost 3-4 fitness. One player lost 5. All have 50+ stamina and the one who lost 5 points has 32 stamina.
GK lost just 1 fitness (51 stamina).
2 youth players with 21,33 stamina came in at 75 mins and lost 2 fitness. 1 youth with 39 stamina lost just 1 fitness after coming on at 75 mins
So yes, very much like how it was previously. But i guess lower stamina players tend to lose more fitness than it used to be before. Can find out after a few matches
Kasper A.
What is the purpose of Winner Cup Shield? Why would I ever play my first team and risk loosing 5 morale points just before season start?
Kasper A.
The price money is nothing. The prestige is nothing. CC winners will win 10/10. Then there is the Xp left and it shouldnt be an argument for the game
Kasper A.
Thank you Sherlock. There is difference between league and international matches so this match could be different too. Or just drop the match. It is unnecessary. Why should CC winners have a morale boost.