Its all good too if you make 33y old lose stamina even much more in matches. To make young stars even valueable.
My players are old but we need a good game.
Tegimus wrote :Makmak wrote :
I think rating should also reflect the modified values on skills and not be 0.5 * ( Skills + XP )
Please elaborate a little on stamina changes
Rating will indeed be calculated from the "effective key attributes" after the update.
Stamina will become a bit more important since fitness loss during matches will be increased a lot. The exact fitness loss model design is yet not complete, but I can say that fitness loss will be much higher for low stamina players, and players will need very high stamina (in addition to an excellent physio) to be able to play 2 matches in a round at full intensity. Intensity depends on how fast the match plays out, which in turn depends on the team instructions and strengths of squads of both teams.
Rhino909 wrote :
Game has gone from very simple with just worrying about rating, attribute, and experience to overly complicated. In 20 seasons, I hope we don’t need linear algebra to calculate our player's actual ability. I like the changes to stamina and match tactics. However, we cant say how effective or good it will be till we see the changes in action.
Bill Beaver wrote :
Off topic:
Don-x, I've just scouted them (99).
Both are 4.5/4.5 on Learning & Potential
Fathima wrote :Rhino909 wrote :
Game has gone from very simple with just worrying about rating, attribute, and experience to overly complicated. In 20 seasons, I hope we don’t need linear algebra to calculate our player's actual ability. I like the changes to stamina and match tactics. However, we cant say how effective or good it will be till we see the changes in action.
For me, it is getting simplified. Earlier we had to look at two things, rating and xp. Now rating includes xp. But still usage of xp was not direct in the match engine so we had to still look at opponent player's xp to get a good overview. Now xp is going to be direct in the ME too, so the rating will give a better indication of how the player will perform.
I like the stamina part a lot. My 50 stamina players are able to easily play one regular + one friendly match every round if I have a 95+ rated physio. And I play the regular match with full effort - high pressure, hard tackling etc. Friendlies I put less effort. So I think it would better to increase fitness loss atleast 1.5x what it is currently, so people need to train more stamina on their players. Especially since older players start losing their stamina, this will bring down their fitness even more.
Don-x wrote :
He don't need to answer that question really.
Chika Fujiwara wrote :Don-x wrote :
He don't need to answer that question really.
So...help, I need to know How much is that Amount of stamina
Bill Beaver wrote :
If a player's stamina is 50 and their experience is 30, will their effective stamina rating be 50 or 40?
Fathima wrote :
We can play 2 matches every round. So ideally, a player with 99 stamina should be able to play 2 matches at the highest intensity and still be back to 100% for the next match with maximum physio level. So lower stamina means more fitness loss than that.
But practically, every player don't put in the same effort or get involved at maximum level every match. Also we can play friendlies at lower intensity. So if I take the ideal level mentioned above, 70-75 fitness should be enough to play one full intensity regular match and one low intensity friendly every round. Players with lower fitness would need to be managed more.
This is only my view and I know nothing about what actually happens or how fitness drop is calculated in the ME. So we all have to wait and figure out
Tegimus wrote :Adam C. wrote :
Trying to wrap my head around this but I keep confusing myself, so I'm going to introduce a theoretical player comparison and someone can tell me if I'm way off base.
Let's assume these players play the same position:
Player A: all individual attribute ratings are 65, experience is 65
Player B: all individual attribute ratings are 65, experience is 80
1.) With the new rating calculation, would these players have the same rating?
2.) How would this translate to the new ME? Would these players perform the same in the ME?
Yes, in the planned update, both players will have the same rating. And they will theoretically perform the same way in the match engine (although practically there are plenty of other factors influencing performance including randomness).
The advantage of having a higher experience here will be that the squad average xp will be higher and thereby experience gained from the match will be higher for all players. And it is easier for the higher experienced player to gain rating further from training.
Bill Beaver wrote :
If a player's stamina is 50 and their experience is 30, will their effective stamina rating be 50 or 40?
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