Tegimus, are we likely to see major changes to xp, fitness/stamina or tactics in Season 23? Or, if not, what is the most likely timeframe?
Bill Beaver wrote :
Tegimus, are we likely to see major changes to xp, fitness/stamina or tactics in Season 23? Or, if not, what is the most likely timeframe?
Tegimus wrote :
Stamina will become a bit more important since fitness loss during matches will be increased a lot. The exact fitness loss model design is yet not complete, but I can say that fitness loss will be much higher for low stamina players, and players will need very high stamina (in addition to an excellent physio) to be able to play 2 matches in a round at full intensity. Intensity depends on how fast the match plays out, which in turn depends on the team instructions and strengths of squads of both teams.
Makmak wrote :Tegimus wrote :
Stamina will become a bit more important since fitness loss during matches will be increased a lot. The exact fitness loss model design is yet not complete, but I can say that fitness loss will be much higher for low stamina players, and players will need very high stamina (in addition to an excellent physio) to be able to play 2 matches in a round at full intensity. Intensity depends on how fast the match plays out, which in turn depends on the team instructions and strengths of squads of both teams.
Please anticipate the following possible upcoming issue:
If fitness drop depends on opponent's skill or stamina the teams playing in weaker leagues get a direct stamina benefit
That would be on top of the benefit of being tactically able to play with less pressure against bots.
I strongly recommend that opponent's strength is not part of the equation of fitness drop.
Floyd007 wrote :Makmak wrote :Tegimus wrote :
Stamina will become a bit more important since fitness loss during matches will be increased a lot. The exact fitness loss model design is yet not complete, but I can say that fitness loss will be much higher for low stamina players, and players will need very high stamina (in addition to an excellent physio) to be able to play 2 matches in a round at full intensity. Intensity depends on how fast the match plays out, which in turn depends on the team instructions and strengths of squads of both teams.
Please anticipate the following possible upcoming issue:
If fitness drop depends on opponent's skill or stamina the teams playing in weaker leagues get a direct stamina benefit
That would be on top of the benefit of being tactically able to play with less pressure against bots.
I strongly recommend that opponent's strength is not part of the equation of fitness drop.
You are forgetting that liver div players have weaker players. Try balancing around 70 stamina and 40 stamina without one being too strong or div 3 struggling to get any players to last 90 minutes. Using OPP.s stat to affect it helps with the balance, in theory.
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