Season 36 Round 38 / 60
Game Time 2024 Apr 14, 20:35 UTC(+00:00)
Questions to Tegimus
Fathima
2023-09-24 17:16
Mike Stone wrote :
https://www.f4football.com/matches/report/87232

This is the xp gain report for that match. Looks good

# Player Pos Age Loa Exp Gain
10 [American Samoa] Jos Barry GK 20 No +0.18
14 [Serbia] Corona Cervantes WB 28 No +0.12
8 [Norway] Flint Misbah CB 23 No +0.19
18 [Oman] Abdul Mushtaq CB 36 No +0.03
2 [Moldova] Zubair Iqbal DM 32 No +0.05
23 [Solomon Islands] Dubravko Victor AM 17 No +0.25
20 [Brunei Darussalam] Felipe Barrett DM 21 No +0.23
3 [Kyrgyz Republic] Antonio Camoranesi WM 33 No +0.04
12 [Honduras] Gorka Tamas AM 33 No +0.04
25 [Serbia] Ubaid Ashfaq AM 33 No +0.05
17 [Palestine] Azad Bashar CF 23 No +0.19
5 [Suriname] R Grant WB 28 Yes +0.09
17 [Finland] Casas Neita WM 26 Yes +0.09
Engin Demir
2023-09-24 18:27
Fathima wrote :
Mike Stone wrote :
https://www.f4football.com/matches/report/87232

This is the xp gain report for that match. Looks good
....



HEY!! That's My match 😂
Mike Stone
2023-09-24 19:58
Thanks Fatima
Guildmaster Chax
2023-09-29 16:36
do stamina also get penalized when a player is being played out of pos?
cause one of my player on the loan is on a brutal season right now.
Fathima
2023-09-29 17:44 Edited by Fathima at 2023-09-29 17:45
Guildmaster Chax wrote :
do stamina also get penalized when a player is being played out of pos?
cause one of my player on the loan is on a brutal season right now.

I dont think so, I have even played my Gk out of position in friendlies sometimes.
I checked his matches and it seems he was playing him in both regular and custom matches, may be at high intensity too. He started most matches at below 80 fitness, you should tell the manager not to play him in friendlies, or atleast play low intensity. Your player has low stamina and since he plays a central DM position, he gets involved in the match too much so he cant cope with such workload.
Guildmaster Chax
2023-09-29 20:13
Fathima wrote :
I dont think so, I have even played my Gk out of position in friendlies sometimes.
I checked his matches and it seems he was playing him in both regular and custom matches, may be at high intensity too. He started most matches at below 80 fitness, you should tell the manager not to play him in friendlies, or atleast play low intensity. Your player has low stamina and since he plays a central DM position, he gets involved in the match too much so he cant cope with such workload.

that is my second thought, DM is harsh. and it's his 2nd injury.
i am concerned, -- especially for him to be played as DM ( i mean, look at that pass rating ) -- but not too worried. while it's true that his training schedule is kinda messed up right now, his expected growth is still within my error margin ( on the better side, actually ). and surprisingly, exp doesn't seem to be affected ( could be an oversight, but i dunno ) .

i might request early return if he gets injured the third time though :D
Fathima
2023-09-30 05:18
Xp doesn't get affected it seems. Checked your last match and he gained 0.14xp even while being injured
Ello
2023-10-13 10:25
How can I train my players to perform better in penalty shoot outs ? Last two shoot outs my players miss all penalties mainly by missing the target and not even saved. I have a player with 70 set plays, 80 shooting, 35.5 stars in profile and 5/4.5 pot/learning yet can't hit the target from the spot?
Please explain how penalty shoot outs operate or is it completely random & skills / attributes have no bearing on the outcome
Tegimus
2023-10-13 13:24
Ello wrote :
How can I train my players to perform better in penalty shoot outs ? Last two shoot outs my players miss all penalties mainly by missing the target and not even saved. I have a player with 70 set plays, 80 shooting, 35.5 stars in profile and 5/4.5 pot/learning yet can't hit the target from the spot?
Please explain how penalty shoot outs operate or is it completely random & skills / attributes have no bearing on the outcome

There is a "random" factor which decides the success rate of a penalty kick, both in shoot-outs or in regular time. The percentage was decided based on similar percentages for penalty success rates in real life football. So this randomness is applied first, and if it is not a success, then the outcome is based on the individual attributes of the penalty taker and the goalkeeper. So these attributes are definitely involved, but the chance of success of the penalty kick is definitely higher.

Coming to the point in the question, if your player misses a penalty, then that is NOT because of the random factor, it is because of his own attributes vs GK and all the usual factors like tiredness, morale etc (and even the small regular randomness) come into play. But if your player scores, it can be due to purely "luck". Training Shooting and Set Pieces can improve your chances of converting penalties.
Ello
2023-10-13 13:49 Edited by Ello at 2023-10-13 13:52
But surely high skilled players should be scoring more than 0 penalties in two consecutive shoot outs. It seems to me that the random factor needle is stuck on the record at miss when it comes to my teams penalties.
Not a big deal but 0 penalties scored from 10 seems extreme especially when some of the takers have very high attributes in shooting & set pieces.
Fathima
2023-10-13 19:10
Ello their shooting may be in 80s but xp bring it down into low 70s i guess. Set pieces not high either but my player with similar set pieces converts most of his penalties, so not sure set pieces have a huge impact

@tegimus is there any hidden attribute for penalty taking for players?
Kasper A.
2023-10-13 20:47
I would definetely turn down the luck factor but make it easier to score penalty related to attributes. I still remember my retired star attacker Vaughn Angel - he always missed his penalties.
Tegimus
2023-10-14 02:18
Fathima wrote :
@tegimus is there any hidden attribute for penalty taking for players?

No.

Kasper A. wrote :
I would definetely turn down the luck factor but make it easier to score penalty related to attributes. I still remember my retired star attacker Vaughn Angel - he always missed his penalties.

That's the way it should actually be. There are a few things in the match simulator that needs to be taken care of in the next update, and improving simulation of set pieces and penalties will be definitely among those.
Uchiha
2023-10-15 10:57
@Tegimus I was wondering in my understanding:-

•At Young Age players train fast and decreases as they get Older
Or skills getting closer to their Potential

•My Question is does age have effect on experience gains of Old
Players

Example Player A is 17 Yrs Old and Player B is 25 Yrs Old they both have 20xp.There gains will be similar or 17 yrs Old will get more Exp.

•One More thing :- I wish you could look at Potentially if it's Possible to
Change it to be like this when a player is a scouted:
3,5 - Bad
4 - Avarage
4,5 - Good
5 - Great

It's not Cool to see a new manager pay $ 120 000 000 for a 3,5 Potentially Player.
Fathima
2023-10-15 16:44 Edited by Fathima at 2023-10-15 16:47
Uchiha wrote :
•My Question is does age have effect on experience gains of Old
Players

Example Player A is 17 Yrs Old and Player B is 25 Yrs Old they both have 20xp.There gains will be similar or 17 yrs Old will get more Exp.

I track xp gains of my players closely and I am 100% sure that xp gains do not depend on age.
I bought Alexander Asenjo at a very low xp but 20 yrs of age this season, he gained no less than similar very young (16/17) low xp players in past seasons
Uchiha
2023-10-15 17:48
Fathima wrote :
Uchiha wrote :
•My Question is does age have effect on experience gains of Old
Players

Example Player A is 17 Yrs Old and Player B is 25 Yrs Old they both have 20xp.There gains will be similar or 17 yrs Old will get more Exp.

I track xp gains of my players closely and I am 100% sure that xp gains do not depend on age.
I bought Alexander Asenjo at a very low xp but 20 yrs of age this season, he gained no less than similar very young (16/17) low xp players in past seasons


Thanks Fathima :
karlacci
2023-11-18 09:17 Edited by karlacci at 2023-11-18 09:18
How the hell is that possible?????
Youth center level 10 and...
P4,5 L1 - P4.5 L1 - P3.5-L1.5
All useless players. They are not even good for making chicken broth!

This is not acceptable, at least one prospect player must arrive!
Dave
2023-11-18 09:54 Edited by Dave at 2023-11-18 10:18
karlacci wrote :
How the hell is that possible?????
Youth center level 10 and...
P4,5 L1 - P4.5 L1 - P3.5-L1.5
All useless players. They are not even good for making chicken broth!

This is not acceptable, at least one prospect player must arrive!


Bit of a lottery I am afraid, I too have had good and bad seasons.

Out of interest, the 3 players (aged 16, 16 and 18) you sold last season for a combined total of 165 million, were they from your youth academy?
karlacci
2023-11-18 11:56
Dave wrote :

Out of interest, the 3 players (aged 16, 16 and 18) you sold last season for a combined total of 165 million, were they from your youth academy?

I sold one for less than I paid for it.
I sold one for the price I paid
One, actually paid for free, but useless to my team. And we are talking about a market in which many players are sold for 400 million. So another negative season. This current one is actually a disaster.

In addition, do we want to talk about the ridiculous system for drawing the cup groups? Which doesn't take into account "ranking" or "average value" bands????
There are impossible groups and ridiculous groups.
It is unacceptable that those who program a game are not capable of taking simple parameters into account, because it ruins everyone's fun.
Fathima
2023-11-18 12:18 Edited by Fathima at 2023-11-18 12:27
From my understanding, the teams are seeded in draws but not based on rating, it is based on league finish in the previous season. If you look at the CC groups for example, every group has 2 champions and 2 runner ups from last season. The real problem is the difference in rating between the leagues in the game, under 70 teams win the title in some league when such teams struggle to even not get relegated in top leagues.

Regarding youths, I believe the system balances it out over a span of seasons. I remember tegimus talking about this some time ago, not exactly sure what is considered the middle line though in terms of pot/lng. So you will have good youths and bad youths, and that's fair. I don't think everyone getting a great youth every season will make the game any better, it will just reduce the demand of high pot/lng players. And I have seen this myself, when I get a great one I keep and train, if he is ok I keep as backup or if too bad then just release for free money.

By the way your 16 yr olds are not bad at all, especially if they are close to 90 pot. If you train them well, they can easily reach 80+. Will take a few seasons more than 5 learning player of course but they can make it.