That is fine and a fair assessment.
What I am trying to say is that we were TOLD that fitness was going to play a much bigger part in the game engine itself going back a few years. So some of us have wasted/invested alot of money is getting extra players that are essentially no longer needed because absolutely nothing have changed with Fitness levels. So I need to know if I can now rid myself of these players because nothing is going to change or if I am going to need to keep them because all of the sudden a random Fitness drop is going to happen.
First off all must be a balance, this is a game, we have a lot off matches in 60 rounds, everything is calculated too this, 1 season goes fast, you can't compare with real life, lol.
Are other games with only 1 match per day, for example:
Monday - cup or friendly,
Tuesday - custom cup,
Wednesday - championship match,
Thursday - WCL - world champions league,
Friday - National teams matches,
Saturday - championship matches, Sunday - free.
Here yes, the condition off players matter, but this game look a like real life, 1 season takes 3 month's and it's really good and tactical more complex, but it's dying slow, because who own this game doesn't care of him from some good years.
Anyway f4football it's a very simple game and fast, my opinion is that it's difficult to implement many things, the season goes fast in 60 rounds and everything is made for this period of time, I think...
I was about to say the same thing about Kane comparison. He literally played every single game for Spurs last season. And the season before, and the one before unless he was injured or suspended. So was Salah, Bruno Fernandes, Gabriel etc.
But Shaun has a point. These players who can play every game should be the cream, let's say those with 80/90+ stamina. 60/70+ should miss some games, 40/50+ should definitely miss many many more. Even though I think fitness loss has been increased a fair bit recently, it should be more to force people to manage player fitness.
Not sure everyone likes it, it's already hard to maintain 11 top players going, not sure how harder will it make to keep good backup players too. But that's the fun part of a management game isn't it?
And apart from fitness, I think injuries and suspensions too are very rare in the game right now, and need to be looked at too.
I have been following this discussion here, and was waiting to see all inputs before I respond to this issue. This issue was actually raised before multiple times, and I had promised to try and make stamina more important, around 5 or 6 seasons ago if I correctly remember.
The fact is that it has been looked at, and we have worked on it too. But we decided to not roll it out as a spontaneous change since it would be breaking for many teams if we do that all at once. Instead, we were making small incremental adjustments to fitness loss every season, those of who you take good note of fitness after a match would have already noticed that fitness loss has indeed increased by atleast 30% from what it was 4 or 5 seasons ago.
We will continue to do that until we feel the balance is right, this way we get more data to analyze the effects precisely, and teams also get enough time to notice and adjust to the changes. There is also the fact that after the update to the way how the Potential attribute of a player works, we see a lot more players with decent enough Stamina attribute nullifying the increased fitness loss to an extent. So it will reach a balance eventually, we do not want to make a big change at once and take everyone by surprise.
Besides fitness, injuries and cards were also mentioned by some of you in this context. We will take a look at any possible improvements we can make regarding those too. We agree that "operating with 11 players" is definitely not an option we want managers to have in this game.
Are there any plans to get rid of "away goals" rule?
A match that just went 120 mins extra time, my opponent made 0 subs. Yes 0 Subs....like come on this is just stupid at this point. My opponents highest stamina for a player is 62...62!!!! He had a player with 18 STAMINA PLAY 120 MINS with absolutely no consequence....such a disgrace, you have to change this for next season, this is ludacris.
@Shaun Stephens, Your situation is very simple.
1. You played intensely against a team who played normal.
2. Your players have a lot less stamina.
3. You added 2 defenders and 1 AM, which was perfectly covered.
Your 3 substitutions didn't make much difference since your team was already exhausted. Your subs might have played perfectly but doesn't mean much if the rest of the team can't keep up.
I personally benefit from subs very much and managed to beat much stronger teams using clever changes. Or maybe I was just lucky :)
So basically I need 11 players on my team, and train stamina....completely understand, this is going to be a blast I only have to login once a week now instead of twice a day love it!