Herr Ademir wrote :
What is the penalty for a WB with 5* of flexibility playing as DM?
He doesn't have if he will play dmr/dml
Herr Ademir wrote :
What is the penalty for a WB with 5* of flexibility playing as DM?
Mike Stone wrote :
Hello Tegimus, Does a new bought player performs 100% straight away (at his level) when you play him?
Carsten Vejleaa wrote :
It's funny, that my opponent in this match https://www.f4football.com/matches/report/92602
had 40 tackles and I only had 18.
They won 19 of the 40, and I won 12 of the 18.
Who is tackling who?
Michael wrote :
I have a couple of questions on the game engine that I don't believe are covered anywhere and that I don't think would ruin the game for people to know.
I have noticed that my team creates fewer shots than my opponents despite having more possession, same tactics and very similar formations. I'm ordinarily at a higher rating, but it's only noticeable against teams with similar ratings.
My current assumption is that my players have less flair than my opponents - would this be something that may lead to this sort of consistent issue occurring?
If so - do Direct and Long Ball tactics reduce the need for flair to create shots from possession?
Do Shots created by Direct and Long Ball tactics have less of a chance of being successful goals?
Alternatively does an opponent using Hard tackling reduce possession to shot conversion?
Why are we not able to see whether opponents selected Hard tackling /off-side/zonal marking in the match summary?
Why does shooting skill not improve the accuracy of shots and is there a hidden attribute that does or is shot accuracy entirely random?
Carsten Vejleaa wrote :
It's funny, that my opponent in this match https://www.f4football.com/matches/report/92602
had 40 tackles and I only had 18.
They won 19 of the 40, and I won 12 of the 18.
Who is tackling who?
Tegimus wrote :Michael wrote :My current assumption is that my players have less flair than my opponents - would this be something that may lead to this sort of consistent issue occurring?
Flair is not an attribute which depends on your opponent's flair. If your players have flair, they display it regardless of your opponents having it or not.
Having high flair will help a player to make unexpected moves (passes, runs, shots etc) which those with low flair can't make. But that doesn't mean an automatic increase in chances created. There should be players in your team who can complement that ability. For eg., a striker with high flair is complemented by another player with high passing ability so that he can deliver a good pass when a great run is made. And finally it comes down to the opponent's defensive abilities whether that pass to the runner is good enough to create a clear chance on goal.Michael wrote :If so - do Direct and Long Ball tactics reduce the need for flair to create shots from possession?
No. Flair works independent of your playing style. Playing direct/long ball just means your passers will take more risks in trying to get the ball forward. There will be less successful passes if you go direct/long ball, but higher chance of catching opponent's defenders out of position especially if the defenders are weak or your opponent is playing a highly attacking formation/style.Michael wrote :Do Shots created by Direct and Long Ball tactics have less of a chance of being successful goals?
In simple terms you can think like this: direct/long ball means more chances but less quality chances. Possession/mixed means less chances but higher quality chances. But finally it comes down to the skills of your attackers and the skills of opponent's defenders to decide whether a chance results in a successful shot at goal.Michael wrote :Alternatively does an opponent using Hard tackling reduce possession to shot conversion?
Yes, hard tackling helps to recover the ball better, but at a higher risk of getting cards and an increased loss of fitness.
As a side note, we are looking at data relating cards issued since there were suggestions that number of cards in the game is too low and doesn't deter people enough from playing hard tackles. If required we might slightly change it in near future.Michael wrote :Why are we not able to see whether opponents selected Hard tackling /off-side/zonal marking in the match summary?
Hard tackling: To avoid relationship issues between managers. Nobody likes someone playing hard tackles against you, and if one of your players gets injured in that match it makes things worse., even though that injury might not be always due to the opponent playing hard tackles.
Offside/Marking style: Number of successful offside traps or closing down a player might not be directly related to these instructions, so creates confusion. By turning on offside traps, you tell your players to try the trap, but finally it is upto your players and the opponent's playstyle which decides how many times they have to actually try it.
If you read the full match reports, it is not that hard to figure out what setting your opponent's is likely to be playing with. But we did not want someone to be 100% sure because of the reasons stated above. We can think of making offside traps/marking style transparent if needed, but hard tackling is very unlikely to be made visible.Michael wrote :Why does shooting skill not improve the accuracy of shots and is there a hidden attribute that does or is shot accuracy entirely random?
Accuracy of shots depend on two more factors apart from shooting ability: the quality of the chance, and the pressure on the shooter.
Quality of the chance depends on your and your opponent's tactics, quality of the pass, positioning and/or speed of the attacker.
Pressure on the shooter depends on the skills of the defenders around him and how close they are.
There are no hidden attributes related to this specifically, although flair makes a small difference. There is also a small random factor involved as in all calculations in the match engine.
Kasper A. wrote :
Arh he was really unlucky. Their only attempt was a header and somehow his attacker doesnt score and their attacker scores with 24 in heading skill. Lol
Michael wrote :I understand that its not my Flair against my opponents Flair that might make a difference, but rather that if my opponents have high flair it might be the reason they create more chances from their 40% possession than I do from my 60% possession. You say high flair doesn't automatically increase number of shots per possession, but reading between the lines I think you're saying that it could be the reason?
You confirm that Hard tackling increases possession but does Hard tackling also increase the pressure on a shooter to reduce shot accuracy or reduce space (or some other factor) to reduce shot numbers?
In terms of a suggestion re. Hard tacking - I'd suggest switching the injury impact - High intensity and Hard tacking should increase the users loss of fitness and chance of injury (and cards) and not the opponents (I appreciate that doesn't follow real life, but for the purposes of risk/reward in a game situation it seems fairer to me and would stop the need for secrecy too).
I completely support your Season 27 changes by the way - thank you for looking into the taxes issue.
Tegimus wrote :Michael wrote :I understand that its not my Flair against my opponents Flair that might make a difference, but rather that if my opponents have high flair it might be the reason they create more chances from their 40% possession than I do from my 60% possession. You say high flair doesn't automatically increase number of shots per possession, but reading between the lines I think you're saying that it could be the reason?
You confirm that Hard tackling increases possession but does Hard tackling also increase the pressure on a shooter to reduce shot accuracy or reduce space (or some other factor) to reduce shot numbers?
In terms of a suggestion re. Hard tacking - I'd suggest switching the injury impact - High intensity and Hard tacking should increase the users loss of fitness and chance of injury (and cards) and not the opponents (I appreciate that doesn't follow real life, but for the purposes of risk/reward in a game situation it seems fairer to me and would stop the need for secrecy too).
I completely support your Season 27 changes by the way - thank you for looking into the taxes issue.
As I said high flair don't automatically increase chances created, but having flair on a good player and having other good players around him to complement that flair does indeed increase your goal chances.
Hard tackling indirectly reduces quality of chances created by opponent, given all other things are the same.
And regarding your suggestion, hard tackling currently increases injury chances on players of both teams, and increases cards and fitness loss on the team playing it. But it looks like the rewards of hard tackling are more compared to it's risks now, that's why we are looking at data to analyse how much it needs to be tweaked. Hopefully we can make it fairer soon.
Fathima wrote :Carsten Vejleaa wrote :
It's funny, that my opponent in this match https://www.f4football.com/matches/report/92602
had 40 tackles and I only had 18.
They won 19 of the 40, and I won 12 of the 18.
Who is tackling who?
You were playing defensive/longball so your AMC (and even FLC) was playing deep and making tackles, and his tackling/marking is decent so he succeeded in most of them. On the other hand, your opponent had only one player to deal with most of the time (your FLC) and they were probably man marking so their DRC was dealing with him. The high number of attempted tackles of their DRC shows this.
Why play ultra defensive when you have a better attack than their defense? You even had the home advantage. Going defensive cost you the game.
Carsten Vejleaa wrote :Fathima wrote :Carsten Vejleaa wrote :
It's funny, that my opponent in this match https://www.f4football.com/matches/report/92602
had 40 tackles and I only had 18.
They won 19 of the 40, and I won 12 of the 18.
Who is tackling who?
You were playing defensive/longball so your AMC (and even FLC) was playing deep and making tackles, and his tackling/marking is decent so he succeeded in most of them. On the other hand, your opponent had only one player to deal with most of the time (your FLC) and they were probably man marking so their DRC was dealing with him. The high number of attempted tackles of their DRC shows this.
Why play ultra defensive when you have a better attack than their defense? You even had the home advantage. Going defensive cost you the game.
It is not about the result of the match.
It is about the numbers of tackles that don't match up.
If my opponent has 40 tackles and I just have 18, who did they tackle the last 22 times?
Shaun Stephens wrote :
Fitness?? Does it mean anything in this game, so many games without a team making a sub and none of their players ever seem to end up getting hurt or tired at all?
I think Fitness should be playing a much bigger role during games, and seasons.
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