Season 37 Round 21 / 60
Game Time 2024 May 08, 04:58 UTC(+00:00)
Questions to Tegimus
Tegimus
2023-02-18 15:19
Bill Beaver wrote :
What is the cap on total xp a team’s players can gain in a match?

Theoretically, it is approx 5.238, but you will need a squad average xp of 99.99 to achieve that so the extremes are impossible since if all players have 99.99 xp then nobody gains any xp at all. For a 50 avg xp squad, around 2 is achievable, and depends on how the xp composition of your squad is. A mix of high xp and low xp players but keeping the average xp high is optimal. There were teams who gained upto 120xp total per season in past seasons.

karlacci wrote :
Does a player play worse if deployed in a position other than his own? Or is it just skill based?

Yes, there is a straight penalty for playing out of position. This penalty is reduced a bit by the player's flexibility attribute.
And then the player also requires the skills required for the position he plays to perform well (on top of this penalty)

karlacci wrote :
A suggestion: isn't it possible, in the future, to change the player's role by training other skills?

There were some ideas about being able to train new positions, but we can't say anything about that now since we haven't looked at it seriously at all. We also need to give it a really deep thought - how to go about implementing it, the implications it might have on the transfer market etc. - so I would say it won't see light in the near future anyways.
karlacci
2023-02-19 13:58
Tegimus wrote :

There were some ideas about being able to train new positions, but we can't say anything about that now since we haven't looked at it seriously at all. We also need to give it a really deep thought - how to go about implementing it, the implications it might have on the transfer market etc. - so I would say it won't see light in the near future anyways.


I don't mean to "add" a role, but to transform it.
For example, a player is born as a DM, but if I train shooting and dribbling instead of tackling and marking, he becomes an AM.
It should be an automatic transformation. Maybe helped by the "flexibility" skill
karlacci
2023-02-20 21:42
What structure and level do we need to have "TV COVERAGE"?
Fathima
2023-02-21 03:52
Media Office.
I have a level 2 one, but only get TV coverage for champions cup. Think it is based on media office level, team ratings and match importance. So should be able to get coverage for more matches as your media office level goes up.

There are few people here who have higher levels, they should be able to provide more insights.
Mikkel Hansen
2023-02-21 07:44
I get TV coverage for league games with my lvl. 3 media office.
Mikkel Hansen
2023-02-21 07:49
Well after taking a closer look I think rating has an impact. Against the weakest bots I don't get any TV coverage.
howie1234
2023-02-21 09:08
I have level 4 and seem to be getting tv money for all home matches except for friendlies and league/trophy matches where I play a bot
Alex Kalinin
2023-02-21 11:00 Edited by Alex Kalinin at 2023-02-21 11:01
I got level 3 media office. This season I didn't get tv coverage when I played against the best team at home, but did get it against weaker team. So, I guess rating does not guarantee tv coverage, but increase the odds it will happen
karlacci
2023-02-21 16:25
tnks to all
Michael
2023-02-21 20:44
How do you lodge a request to move leagues again?

I think next season will be the optimal time for the established div 2 teams to move. Reckon most of the new Div 1's will be on a par with them by then.

I reckon I'll make the jump to Australia - might actually get around to changing team name to something parochial once I'm there too.

Hopefully will balance out nicely (other than established Div 1' being stronger) but that will take a long time - may never happen to be honest - and that's fair enough - they trade-off improved xp and weekly income for harder bonuses and lower performance in their league.
Fathima
2023-02-22 04:51 Edited by Fathima at 2023-02-22 04:52
You have an option to create a move request in the support centre https://www.f4football.com/support/home. But I think you move to div 2 by default, so check with tegimus if he can move you to div 1 before doing it.
Michael
2023-02-22 07:51
Fathima wrote :
You have an option to create a move request in the support centre https://www.f4football.com/support/home. But I think you move to div 2 by default, so check with tegimus if he can move you to div 1 before doing it.

Thanks (as ever) Fathima - there's nobody in any of the new 2nd divs so reckon it should work ok
Raicu Alin Daniel
2023-02-22 11:28
karlacci wrote :
Tegimus wrote :

There were some ideas about being able to train new positions, but we can't say anything about that now since we haven't looked at it seriously at all. We also need to give it a really deep thought - how to go about implementing it, the implications it might have on the transfer market etc. - so I would say it won't see light in the near future anyways.


I don't mean to "add" a role, but to transform it.
For example, a player is born as a DM, but if I train shooting and dribbling instead of tackling and marking, he becomes an AM.
It should be an automatic transformation. Maybe helped by the "flexibility" skill


Based on the flexibility skill, if you play matches with a player in another position other than his own, you could have a low percentage (5-15%) to unlock that position, but should be only for adjacent positions, meaning a ML can never be turned into a ST, only into AML, DML or MC/MR... Just a theory...
Alex Kalinin
2023-02-22 13:13
Hello!
I upped my medical center and noticed that "Fitness gain per 30 minutes" value didn't change. Only "Fitness gain from resting" increased. So, if player is not resting, only physios skill matter when gaining lost fitness? Or it's a bug?
Fathima
2023-02-22 15:11
Fitness gain per 30 mins: only depends on Physio
Fitness gain from resting: depends on Physio and medical center level

The only other use of medical centre is to reduce injuries during matches for your players. Tegimus said in another thread recently that he is planning to introduce more uses soon for the medical center, so that is good news atleast.
Alex Kalinin
2023-02-22 21:31
Thank you!
Great stars
2023-02-25 22:33 Edited by Great stars at 2023-02-25 22:34
Someone remembers How Is needed For Man Marking or zonal marking? Was some about speed/positioning? Also Offside Trap how It works better With More/Less Players and speed or positioning better ones? Or it Was Marking/Tackling?
Fathima
2023-02-26 02:32
From tegimus before:

Offside trap works better with less defenders, and also avoid weak links in defense.
Zonal marking - your players mark opponents based on where they are, so your team can stick to shape better and have more attacking freedom. But risk of getting overloaded if opposition have creative players
Man marking - tighter defensively but weakens attacks/counter attacks. Also avoid this when one of your defenders is considerably weaker than others, or one of opponents attacker is too strong

Positioning, speed, marking and tackling are important for all defenders regardless of what tactics you play
Alex Kalinin
2023-03-02 14:23
What happened to the mobile optimization?
It was so great. Now I have a huge margin on the right side and I need to scroll all the tables left and right to see all the information :(
envican
2023-03-02 14:25
I assume stamina isn't as important for goalies since they are more stationary than other players, correct?