Season 37 Pre-Season
Game Time 2024 Apr 27, 06:33 UTC(+00:00)
Questions to Tegimus
karlacci
2023-02-11 08:57
Do you have some ideas to revitalize market?

For example, now it's impossible to find a decent CB!

May I recommend inserting a "termination clause"?

Or an "option", that is, a user says "I intend to sell it", perhaps by setting a basic price and then there is a direct negotiation between two users, with direct sale?
Fathima
2023-02-11 11:02
karlacci wrote :Or an "option", that is, a user says "I intend to sell it", perhaps by setting a basic price and then there is a direct negotiation between two users, with direct sale?

Direct sale? Nope. It will lead to opening all kinds of cheating opportunities.
But you can announce in the chat or transfer forums that you are ready to sell at the right price. Or even list the player at a higher price and mention it is negotiable. If the player is good, then he will go for a good price anyways
karlacci
2023-02-11 11:59
It will lead to opening all kinds of cheating opportunities.
Fathima wrote :
karlacci wrote :Or an "option", that is, a user says "I intend to sell it", perhaps by setting a basic price and then there is a direct negotiation between two users, with direct sale?

Direct sale? Nope. It will lead to opening all kinds of cheating opportunities.


yes, maybe. But game can create a "commission" to vigilate
The bid cannot be the only way

At this moment market is dead
Fathima
2023-02-11 16:02
Tegimus is already doing a good job keeping vigilance on multi accounts but I am not sure it is that easy.
The problem with the market is lack of users, it will sort itself when we have more. And good players are already in high demand, there were a few players who went for 200+ million already this season. It is the mediocre ones that people struggle to sell.
karlacci
2023-02-11 23:20
Fathima wrote :
The problem with the market is lack of users, it will sort itself when we have more. And good players are already in high demand, there were a few players who went for 200+ million already this season. It is the mediocre ones that people struggle to sell.


They are the "average" ones that cannot be found. Perhaps because too many players come out of young school and a user grows his own.
Another problem: "no team" players cost TOO much!
Alex Kalinin
2023-02-11 23:41
I feel like randomization of players attributes on the teamless market resulted attributes inflation. Now player can be generated with high potential and learning, but if he didn't, he can be thrown to free agency for another try. This resulted a rapid grow of talanted players pool and everything below 4/4 is now garbage not worth investing in. There is a 16yo 4/4 player for sale and no one buys him. In season 7-8 he would be sold immediately. The growth of youth academies numbers and levels will make this even worse.
I would love to see this changed. For example, if a player younger than 23yo is released he should immediately retire (and go to college or something). This would limit the number of young players available and force managers to use transfer market more instead of lurking for free agents. Less talanted players will be more useful and 5/5 players will be rare and hard to obtain.
Right now, I only have 8 players (out of 25) with potential or learning less than 4. 4 of these are old and only 4 are younger than 26 yo. The rest are 4/4 or higher. This is kind of ridiculous, since teams can't consist only of superstars.
Fathima
2023-02-12 03:55
karlacci wrote :
Another problem: "no team" players cost TOO much!

They already cost less than their value and can be bought without competition. If you reduce the price further then nobody would buy average players from regular market
Fathima
2023-02-12 04:04
Alex Kalinin wrote :
I feel like randomization of players attributes on the teamless market resulted attributes inflation. Now player can be generated with high potential and learning, but if he didn't, he can be thrown to free agency for another try. This resulted a rapid grow of talanted players pool and everything below 4/4 is now garbage not worth investing in. There is a 16yo 4/4 player for sale and no one buys him. In season 7-8 he would be sold immediately. The growth of youth academies numbers and levels will make this even worse.
I would love to see this changed. For example, if a player younger than 23yo is released he should immediately retire (and go to college or something). This would limit the number of young players available and force managers to use transfer market more instead of lurking for free agents. Less talanted players will be more useful and 5/5 players will be rare and hard to obtain.
Right now, I only have 8 players (out of 25) with potential or learning less than 4. 4 of these are old and only 4 are younger than 26 yo. The rest are 4/4 or higher. This is kind of ridiculous, since teams can't consist only of superstars.

5/5 players are rare. I scout teamless market regularly and 16 yr olds with high learning /potential are hard to find. And the gap between a 4/4 and a 5/5 is not small considering xp use is updated next season.
Alex Kalinin
2023-02-12 22:26
I have multiple 4,5/5 or 5/4,5. Although not 5/5, I think it's close enough and a bit too many. These players should be unicorns.
Proper gradation as I see it:
4,5-5 stars: generation talents, super rare
4: star players, national teams level
3-3,5: just good players, core of a team
2-2,5: rotation
Less than 2: stay away

Anyways, my point is: youth is a bit too accessible and limiting the pool of young players by removing them from teamless market should push managers towards transfer market more. At least in theory.
Michael
2023-02-13 05:03
Alex Kalinin wrote :
I have multiple 4,5/5 or 5/4,5. Although not 5/5, I think it's close enough and a bit too many. These players should be unicorns.
Proper gradation as I see it:
4,5-5 stars: generation talents, super rare
4: star players, national teams level
3-3,5: just good players, core of a team
2-2,5: rotation
Less than 2: stay away

Anyways, my point is: youth is a bit too accessible and limiting the pool of young players by removing them from teamless market should push managers towards transfer market more. At least in theory.

Whereas in reality we currently have the situation where its:
4.5+/4.5+ : quite hard to find on list and can be expensive, but are pulled from youth reasonably often
4.5+/2.5+ : decent trainees and reasonably easy to find/cheap
4/4+: Maybe ok if already good enough to get in your 1st team and have decent xp - otherwise don't bother
Anything less: look to sell what you have to a newbie who might need them as temporary starter and steer clear of buying unless you're only doing so for the xp training

I agree that it's not perfect at the moment - personally I think the proportions of players available are fine and it's the potential drop-off that is too much - a 4 shouldn't be so far off a 5 in terms of each stat.

It's difficult to change mid-stream though as people have already reacted once to changes in effective player value when initially Learning was the key stat and not a lot else mattered. Now it feels like Potential is the key thing thing that matters. People dumped their high learners and flipped to high potential. We're in a cycle where people are dumping the average potential players they have and not surprisingly nobody wants them so its release or nothing.

If he switches again so the players people have dumped are suddenly useful again managers are going to get increasingly frustrated.

You could change the way the actual ratings are shown in stars though I suppose - would only really work if the low potential players have already been pushed out of the game or you shift to a rating out of 10 with smaller steps between them.
Fathima
2023-02-13 08:14
The good thing is that potential seems to have a lower cap, never seen a player with less than 3.5 star. So a good learner will always reach 70-80 rating if trained properly and can be a very decent squad player.

Transfer market is key for every top team if you ask them, xp is a key factor and having too many 5 star/5 star trainees doesn't work as you can never get enough xp to get them all to top ratings. So you can maintain your team rating only if you buy from the market when good players are available, or go for a total rebuild after your current high rated team gets old.
Michael
2023-02-14 13:07
Fathima wrote :
The good thing is that potential seems to have a lower cap, never seen a player with less than 3.5 star. So a good learner will always reach 70-80 rating if trained properly and can be a very decent squad player.

Transfer market is key for every top team if you ask them, xp is a key factor and having too many 5 star/5 star trainees doesn't work as you can never get enough xp to get them all to top ratings. So you can maintain your team rating only if you buy from the market when good players are available, or go for a total rebuild after your current high rated team gets old.

Your players must train differently to mine when they hit the soft cap - I only have one, and admittedly he's 31 but he's picking up 0.06 on 90-odd% coaching - a 3.5 star potential guy is going to hit the buffers in the mid 60's.

Nothing wrong with that mind you. 3.5 stars is the new 1 star potential-wise as you say.

Unless cash or stamina makes a massive difference at some point they'll only be useful for new teams. I appreciate stamina might very soon though so I'm not kicking my no-future guys until I know what the impact is.
Fathima
2023-02-14 17:56
Michael wrote :Unless cash or stamina makes a massive difference at some point they'll only be useful for new teams. I appreciate stamina might very soon though so I'm not kicking my no-future guys until I know what the impact is.

That's true too. If stamina becomes important then lower potential guys will no more be useless and will become the next engines albeit lower skills. I hope to see it getting kind of balanced
Great stars
2023-02-14 21:21
Fathima wrote :
The good thing is that potential seems to have a lower cap, never seen a player with less than 3.5 star. So a good learner will always reach 70-80 rating if trained properly and can be a very decent squad player.

Transfer market is key for every top team if you ask them, xp is a key factor and having too many 5 star/5 star trainees doesn't work as you can never get enough xp to get them all to top ratings. So you can maintain your team rating only if you buy from the market when good players are available, or go for a total rebuild after your current high rated team gets old.

https://www.f4football.com/players/show/293954 3* Potential players exist. I used to have One By season 10 or 11) This is One, from Teamless he is 3* Potetial and 4.5* Learn(Scout 98)
Great stars
2023-02-14 23:20
Sorry Idk But It Was Posted Three Times, I was Posting It with Almost No signal so Maybe I clicked Three times
Great stars
2023-02-14 23:20 Edited by Great stars at 2023-02-14 23:21
Clicked More than 3 Times really, But cause of Wifi It Only appeared Once To Me.
Guildmaster Chax
2023-02-15 06:17
will med center be revamped though?
i mean, with stamina changes and everything. the functionality is kinda lacking.
Tegimus
2023-02-15 11:59
Guildmaster Chax wrote :
will med center be revamped though?
i mean, with stamina changes and everything. the functionality is kinda lacking.

Yes, I can assure you there are plans to add more features and uses to it.
Bill Beaver
2023-02-17 17:50
What is the cap on total xp a team’s players can gain in a match?
karlacci
2023-02-18 13:29
Does a player play worse if deployed in a position other than his own? Or is it just skill based?

A suggestion: isn't it possible, in the future, to change the player's role by training other skills?