Are there any plans to change the quotes for participation in international cups? There's a huge imbalance between different countries in terms of quality of their top 6 teams. I think it's wrong that England and Netherlands have the same amount of teams participating in international cups as Malaysia and Brazil.
@ Tegimus - I read in the advanced tutorial regarding the hidden attributes, but still isn't clearly for me. How important is flair for defenders and keepers?
Why does Endurance and Fatigue mean absolutely nothing in this game? It makes no sense how teams can not make any subs and their players are all fine after the game. Not to mention they played the exact same lineup in the friendly the match before. Something has to be done about that.
I know I will be looking elsewhere if nothing is done about it, need to make this at least somewhat realistic.
"Players all fine after the game" no fitness loss at all really I can't believe it.I just finish my friendly match all my players lose fitness from 100 to 93 and 92 after that friendly and the are teams who don't lose fitness at all after their games...I will wait for Tegimus to respond to this.
But I'm not worried about my players losing fitness because fitness gains per 30 minutes and Rest during training will make my players be 100% fit for my next fixture whether it's a league or Friendly in the next 5 or 6 Hours.
I would really love to know the trick if people are getting away with low fitness loss. I play my regular matches at high intensity and friendlies at easy, and just barely manage to return to full fitness (sometimes 1 or 2 are too low then i dont use them in the friendly). And all my main players are on 60+ stamina
May be they are resting everyone during training? That's a really bad idea though
I am not as convinced that it has no effect, but I have no real proof.
I think that the impact may be in relative performance within a match rather than post-game fitness loss.
I routinely finished lower than teams with worse rating than me. One of the only visible differences between my players and theirs was they tended to have higher stamina (and the occasional set-piece specialist). Caveat to that is that I've lifted my stamina and set-piece ratings and I can't really point to improved results as yet - issue being that in concentrating on stamina and set-piece I am no longer rated higher than them lol
Another potential issue in my case may be that my current starters aren't particularly high in flair so I may have to wait until my next wave of trainees to come through to see success if that is the case.
I think your different experience of fitness loss to Fathima potentially arises from the opposition you play. I seem to recall that if you play harder teams, or ones that play with more intensity and hard tackling etc then you see more of a fitness impact when you play against them.
I personally think that there is a bit too much dependency on opposition within the game in general, but it's a factor you need to allow for.
My team just finished playing a game. Intensity is set to Normal, my lowest player is at 94 Fitness, most of my other players are at 96 fitness. They are ready to play a full intensity game an hour after this game has finished and none of them will go below 88 fitness. So I understand what you are saying, but the proof is in the pudding. We were told it was going to change two seasons ago, and stamina plays absolutely no effect in the game engine what so ever.
When you are playing playoff games, and the other team has yet to make a sub after 120 mins is played, the game loses all credibility in my eyes.
Thing is Shaun, unless you play teams who have better stamina than you, you're never going to know whether your performance has been negatively impacted by it because your opponent is likely in the same boat as you.
While everyone ignores it there will be no relative performance loss.
It would be good if the game commentary said something like 'X Player is tired and no longer playing at their best' so you can see the impact of different stamina levels etc. and it would push people to take more notice of it.
I can play a high intensity match and I would end up with 92-93 average fitness. And I play another friendly at easy intensity in the same round, and be just about 100% for the next round. And my players are more than double the stamina of your players. So I think Michael's comment is valid, may be opposition difficulty has a part to play too. Will keep a watch when I play the lowest rated teams in my league.
And I remember Tegimus saying the idea is, a player with 100 stamina can play 2 highest intensity/effort matches every round and get back to full fitness with a physio of rating 100. So with 60ish stamina, my players being able to play one high intensity+one easy intensity match looks ok to me. And game engine is surely using it, you can beat a bot with much higher rating than you later in a season while you would lose to the same team at start of the season because of fitness
My point is that Harry Kane does not play a full 90 minute match at 1 O'clock PM, and then plays another full 90 minute friendly match at 6pm the same day. Then plays another full 90 Minutes in the game they play at 1 Oclock PM the very next day. That is essentially what we are doing here and it is just silly and extremely unrealistic.
There needs to be better player management, not just sent a lineup and walk away for a week or two not to mention make absolutely NO SUBS during any of your games.
Lol - you're comparing timings between a season that goes for 4 weeks against one that goes for 10 months - spoiler the gaps between games are going to be different.
1pm to 6pm is easily comparable to Sunday to Tuesday in real life. Each round in the game is effectively half a week
Interesting you mention Kane as he played every league and champions league game for spurs last season + 3 domestic cup games = not sure how many spurs had last season......
Agree. The fitness has no importance. Players gain 14-15 fitness points every round and a match costs 3-7 points dependent on stamina, position and intensity of the game.