Tegimus wrote :Next in line is a major user interface update, along with multi-language support and better front end technology. We seriously hope this will drive more users in, especially since we get a lot of feedback from people to our email that they quit the game due to unavailability of their language. But this is actually a huge change, and even though the initial phase is complete, it will still take at least 5 or 6 seasons if not more to completely roll out this live. So you can expect a few more seasons with no major changes apart from minor improvements or bug fixes.
Great news, would you be willing to share some mockup image of the new UI?
Regarding the multi-language support, if you share an XML or something like that i'm sure some volunteer from the community can help you translate, maybe a first step can be a few phrases for marketing purposes. Personally I'm available for Italian if needed.
Regarding the UI, a suggestion that maybe you can consider for the new version (or even implement in this one :) )
maybe you can fix the menu on top of the screen when you scroll down, it's not much user-friendly having to scroll up or refresh the page to reach the menu again from the end of page (like in a forum topic :) )
Tegimus wrote :We also have plans for big improvements in the match engine, especially to make it faster without cutting down on the detailed simulation. And some kind of graphical display of highlights. We were looking at the 2d match viewer seriously but at this moment we consider it as an overkill on the game's resources. We have also identified some major areas where we could improve simulation (like WBs not attacking more etc), which we want to fix during this game engine update. And if possible more tactical options, improved performance rating systems etc. as some had already suggested before.
Personally a graphical display would be very much appreciated, also all the other points you stated here :)
Tegimus wrote :Other confirmed changes in future are below, but these would be looked at only after the UI and game engine updates.
1. Revision of cost, build time and revenue of club facilities.
2. Overhaul on staff system: introducing wage budgets instead of the current board restrictions, increasing maximum staff limits and more attributes/roles for staff.
3. Better teamless players transfer market which is not dependent solely on released players, and better scout involvement on finding those players.
4. Interactive tutorials which should cover all the basic things that a new manager needs to get used to the game.
5. Mobile app (at least android to start with) which can reach out to a much bigger audience than a purely browser based game.
Scared by 1, intrigued by 2-3-4, cold about 5 but it is surely a must.
Regarding new managers, maybe we (as a community, and obviously with Tegimus help) can create a sort of "mentor" figure who can proactively contact new players, helping them understands the first steps and avoiding some hard mistakes that can take a new user out of the game.
Tegimus wrote :We are actually very happy with the way the game has evolved over the two and a half years since launch, but we concur to the fact that there is huge potential in terms of further development. We hope it will reach the mark that we wanted it to be in terms of users in the near future, and for that we will also look at marketing/advertisements as required. But we are not rushing things at all, partly because of lack of resources, but also because want the base/system design to be robust and flexible for updates and expansions in future.
Agree on all of this and wish you and the dev team all the best :)
Can I suggest you to create a news about this plan you shared? or even a new topic, otherwise not everyone will read this.