Don-x
2022-10-16 21:02
Edited by
Don-x
at
2022-10-16 21:09
I should better rename all my players piego karadona before the update. If it can't be for free enimoor as in e-n-i-m-o-o-r.
Great stars
I'm Not sure of wanting to continue, after all, player's name was the Key of my team
well, i will continue, but now i will be the only Who Will Know the real player name
needing to do an excel of The player's name IG and the players name i would Put to Him.
Don-x
2022-10-16 21:14
Edited by
Don-x
at
2022-10-16 21:27
@shika
Shichimiya Shirogane shinomiya suyri sotoka.
Suggest should stay still.
Great stars
I will continue anyways, i want to became The best team of all...
Bill Beaver
On the tactics page, could there be a message saying which tactics are currently loaded?
Mikkel Hansen
I suggest an option to preset match tactics to competitive matches like we now have for custom matches.
Maybe a 'Plus' option?
Bill Beaver
Bill Beaver wrote :
On the tactics page, could there be a message saying which tactics are currently loaded?
This can be looked at soon. Going right into my notebook
Great - thanks!
Shaun Stephens
Teams using defensive lineups and defensive tactics should be rewarded. I just lost to a team who was playing one defender.....
Right now it is encouraged to just lineup 8 offensive players, lets bring some realism into the game please.
karlacci
i hope experience become less important. Because, at this momenti, this game is impossible to play without very old players.......
Bill Beaver
hope experience become less important. Because, at this momenti, this game is impossible to play without very old players.......
How about older players losing their endurance more quickly, year by year, after age 30? This would be a neat counterbalance (if endurance is important in the match engine). Players would become better as they age, but their performance level would drop off significantly - being outrun by a younger, more energetic, teams.
Fathima
Just cap the effect of other attributes of a player based on experience instead of the current system of 50% weight. That would solve this to an extent. So a player with 50 in other atts and 90 xp is no longer rated 70 but only 50, but the same player will be rated 30 if he has only 10 xp. Older players start losing atts anyways so their high xp no more matters (other than training xp for youngsters) and they will truly start declining in performance.
Adam R Powell
For the Youth Academy could we add a control/management function. Something along the lines of a way to reduce the randomness as you increase the investment in the academy. There could be a drop down selection that allows the manager to "focus" the academy on a general position (GK, AM, WB etc) with increasing degree of effect as you invest more in the academy.
So if you have lvl 1 academy it's completely random and then the randomness reduces by 5% at every level until the jump from lvl 8 to lvl 9 where it goes to a 10% reduction of randomness. It could look something like this:
Lvl 1= 95% random
Lvl 2= 90% random
Lvl 3= 85% random
Lvl 4= 80% random
Lvl 5= 75% random
Lvl 6= 70% random
Lvl 7= 65% random
Lvl 8= 60% random
Lvl 9= 50% random
Lvl 10= 40% random
Lvl 11= 30% random
Lvl 12= 20% random
This way there is always some degree of randomness to the generation but it rewards the managers who invest in the process.
An alternate way to reduce randomness would be to progressively eliminate non-elected positions from the selection criteria as the academy investment increases. So perhaps at level 2 all but one of the positions factors into the youth generation formula. Then at level 4 all but 2 of the possible positions factor into the youth generation and so on. This way you can potentially maintain the same random calculation but the reduction in positions to select from improves the likelihood that the manager gets a player for the position they are wanting to develop.
Anyway, the youth academy is one of my favourite aspects of the game but would love to see managers have more input in how the academy operates as they would in real life. And any way you go about adding some manager control to the process makes the costs associated with the initial investment into the academy as well as the costs tied to promoting more players in a season more palatable.
Bill Beaver
Nice ideas on youth academy, Adam.
Vasilis
Give the opportunities for player that will retire couod become coaches after retiring