SINGER JOE MALTA
2022-10-02 14:43
thanks for your tips , but out of 24 kids from my academy level 10 and now going to 11, i pull out only one kid with 5 learning . and only 1 with 5 potential , not a single 5 potential and 5 learning kid, lady luck is not my friend lol
Don-x
Paid users should be able to see a graph of how their players developed over the years.
Don-x
2022-10-09 07:51
Edited by
Don-x
at
2022-10-09 07:54
There's already a change that reduce getting a high potential always and a low potential + 5 learning won't be a top player anymore.
Though my question is @tegimus getting a yth pull pot5/1.5 weak learning, even at 16yo this player is bad and will not be promoted.
1) will my chances of getting a 5pot decrease next time? or
2) chances of getting higher learning increase, while the potential decrease this time?.
That will be wrong side of randomness updated.
Don-x
Am confuse with what you consider really quality player.
I got new yth, a WB 16yo pot 5 /weak learning, and i can't promote him because to me his poor plus 50% promotion fee.
But if his considered as a really quality player by the system, it means my next generation will be poor too. It will be hard to get a good one combo.
Don-x
@fathima what am trying to point out is that if my own quality players arrives as pot5/weak learning and other managers get 5/5 or 4.5/4.5 as theirs, that isn't balanced youth generation, its a move in wrong direction.
If a manager is guarranteed a high potential player and it arrives with weak learning.
IceBox
Not changing the importance of XP in the game, is there any internal discussions regarding the way a player gains XP? Having accepted that XP is really important in the game, I still think it is an unfair system of gaining XP.
Why don't each player gain, for example (and the numbers are random and just for the purpose of explaining), 0,25 points for a friendly match, 1 point for each league match, 2 points for each internal cup (national and league), 5 points for a game at SC and 7,5 for a game in the CC?
A XP system based on own XP and based on the other teams XP is difficult to understand, to predict/plan. Make it a more straighforward, simplier, and more fair to all.
Don-x
Not only newbie, it affect the lower countries.
In my case, my player puncheon has so far gained +6, that is because he has played 100% matches so far, thats the direction the game want from us, using one lineup throught a season thats a shame.
Duff my wf, has +3 has played good 80% of my matches, i wonder why he gain so little.
My average is +3 so far.
Looking at other teams its unfair advantage, now the only update the game could do is to hide xp and compound the frustration.
Don-x
Though the changes i would like to see is to stop late youth pull.
Every season my youth promotion is from last season, 1yo older, and 50% to promote my new season yth player, i paid 100% maintenance fee every season.