What disadvantage this hold and while change it.
I tried to know this before in the question thread tegimus was rather coy.
Kasper A. wrote :
Three questions:
1. How should you interpret the new rating? A player with skill rating 10 and exp 80 is playing as good as a player with 80 skill rating and 10 exp?
2. The potential in scouting report is only stars now. Does that mean potential 80 and 89 is now the same?
3. What is the purpose of changing the potential and learning?
Kasper A. wrote :
Three questions:
1. How should you interpret the new rating? A player with skill rating 10 and exp 80 is playing as good as a player with 80 skill rating and 10 exp?
2. The potential in scouting report is only stars now. Does that mean potential 80 and 89 is now the same?
3. What is the purpose of changing the potential and learning?
Adam R Powell wrote :
Combining exp and rating has completely neutralized the ability to loan out a young high potential player with no exp. I have 3rd string players that were mid to upper 40's at end of last year who are now 20's and 30's because I have no way to give them ample playing time to gain exp. Who exactly is going to be interested in bringing these low rated players in on loan?
Adam R Powell wrote :
Of the manager simulations I play (this is one of 3) this is easily my favorite but this last update was particularly frustrating because it represents a significant step back for my youth players who I've spent a fair amount of effort in trying to develop.
Tegimus wrote :Kasper A. wrote :
Three questions:
1. How should you interpret the new rating? A player with skill rating 10 and exp 80 is playing as good as a player with 80 skill rating and 10 exp?
2. The potential in scouting report is only stars now. Does that mean potential 80 and 89 is now the same?
3. What is the purpose of changing the potential and learning?
1. Experience is now included in a player's rating calculation just like other attributes. So no need to look at experience separately to get an overview of the player's strength, rating will give you a better summary, check individual attributes (including experience) only if you want a more detailed look.
2. Yes. Potential is a more important attribute now for players, so we wanted a certain level of uncertainty to be there in scouting. Also it makes scouting reports more consistent since all other attributes are shown in stars anyways.
3. It was a design flaw to let potential be a cap on total skills instead of individual skills, since not all skills are squally important for the performance of a player. So one could easily sacrifice some attributes to gain higher value in other attributes and get a 60 potential player to the same level as a 90 potential which defeats the purpose of the potential attribute.
Learning has not been changed much, it has been just tuned to make sure a player can reach his potential even with 1 star learning if trained at 100% efficiency from 16yrs of age. 5 stars learners train at double the speed of 1 star learners.
Youth Academy staff wrote :
I'm ranting because i understand what changed @fathima, but 50% impact of xp made it possible for a player with 57 tackling, come on man merely 57° better than your 25y cb with 72's on tackling, and a younger youth that deserse to be up there 80 tackling.
Why not reduce the impact of xp to 10%-20%, 50% is crazy.
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