Season 48 Round 37 / 60
Game Time 2025 May 03, 01:11 UTC(+00:00)
Small suggestions @tegimus
Michael
2023-07-11 02:40
Michael wrote :
I think the Potential ratings should be changed to better demonstrate their value:

5 stars: 95+
4.5 stars: 90-95
4 stars: 85-90
3.5 stars: 80-85
3 stars: 75-80
2.5 stars: 70-75
2 stars: 65-70
1.5 stars: 60-65
1 star: 55-60
0.5 star: up to 55

Can I ask what your view on this is @tegimus ?

I think the current potential indicators are misleading and newer players are overpaying for trainees with effectively poor potential as a result.
Tegimus
2023-07-12 09:16
Michael wrote :
Michael wrote :
I think the Potential ratings should be changed to better demonstrate their value:

5 stars: 95+
4.5 stars: 90-95
4 stars: 85-90
3.5 stars: 80-85
3 stars: 75-80
2.5 stars: 70-75
2 stars: 65-70
1.5 stars: 60-65
1 star: 55-60
0.5 star: up to 55

Can I ask what your view on this is @tegimus ?

I think the current potential indicators are misleading and newer players are overpaying for trainees with effectively poor potential as a result.

As I have already replied to you in chat, I fear that it might create more confusion regarding interpretation of stars. Currently the stars mean:
1 star : 10 to 19.99
1.5 star: 20 to 29.99
2 star : 30 to 39.99
....
4.5 star : 80-80.99
5 star : 90-99.99

So as of now, the usage of stars to denote an underlying value is uniform for all attributes. If we change it only in the case of Potential, then users need to have the extra information that the stars represent a different value in the case of Potential and that is unwanted confusion that we need to give to them. There is also the possibility that the lower cap of Potential may need to be changed in future, so it creates more problems if we decide to do that.

Also, currently the Potential of a player means that any of his attribute can reach around that value if trained properly, and the star value clearly indicates that. I understand your concern that a player with 3 star Potential might be the one having the worst Potential in the game, but the current system is better to easily apprehend the actual value behind that attribute, and to keep the consistency going across all attributes.
Michael
2023-07-12 13:52
I think you're overestimating peoples understanding of stars. I see a 4 star right foot I am only thinking that he has a good right foot - I have absolutely no idea what the impact of a uniform nature of a 4 right foot has over a 3.5 right foot - it hadn't even crossed my mind so this is good info for those that have more understanding of the mechanics of the game as your concern probably indicates that its a lot more important than I knew.

If you read the tutorial I agree you can clearly see that 4 star potential players are bog-standard, but it's just not natural for people to consider 4 out of 5 stars to be that way and from what you're saying certainly shouldn't be how you consider 4 stars in every other stat - only potential as an outlier to all others - the very reasoning of your wanting to maintain the current ratings ironically.

Thanks for considering the issue and coming back to us on it though as it is good to understand why it is the way it is.
Fathima
2023-07-12 14:09
I think the problem is that what the stars means or the ranges given above are not mentioned anywhere in the tutorial. I knew it because I was here (and a lot of other veteran managers) when the working of potential, learning , experience etc. were changed and we had lot of discussions regarding it in the forums. So I have always thought of it like a 4 star player can reach 80 rating max, 4.5 stars to 90, 5 stars to 99 etc. And I remember the game used to show exact values before, it was changed to bring a little bit of uncertainty.

But I think the current star system is better than the previous one we used to have, but please include what it means in the tutorial (I always thought it was there somewhere but checked just now it is not)
Engin Demir
2023-07-12 19:04
Fathima wrote :
I think the problem is that what the stars means or the ranges given above are not mentioned anywhere in the tutorial. I knew it because I was here (and a lot of other veteran managers) when the working of potential, learning , experience etc. were changed and we had lot of discussions regarding it in the forums. So I have always thought of it like a 4 star player can reach 80 rating max, 4.5 stars to 90, 5 stars to 99 etc. And I remember the game used to show exact values before, it was changed to bring a little bit of uncertainty.

But I think the current star system is better than the previous one we used to have, but please include what it means in the tutorial (I always thought it was there somewhere but checked just now it is not)

Agreed.

Personally, I love the current star system and to understand it deeper all I had to do was ask in the chat. I also observed my matches for other aspects of the scout report (even hidden ones) and it was pretty easy to grasp.

But yes, adding it to the official tutorial section would most definitely help new players and help some headaches.
Nick Romero
2023-07-14 17:14
I know this is a bit late for this season, but would it be possible to have pre-season friendlies in the future? I feel like it would add to the realism, and I know there aren't a lot of days of preseason in game compared to in real life, but I feel like it would make sense
Vasilis
2023-07-15 16:26 Edited by Vasilis at 2023-07-15 16:28
It would be nice if 3rd team from group stages at champions cup and super cup will go to knockout out stage of super cup and challenger trophy respectively. It means that knockout stage of super cup and challenger trophy will have 32 teams . How about that? Like in real life foorball
Fathima
2023-07-16 05:50
Vasilis wrote :
It would be nice if 3rd team from group stages at champions cup and super cup will go to knockout out stage of super cup and challenger trophy respectively. It means that knockout stage of super cup and challenger trophy will have 32 teams . How about that? Like in real life foorball

I like this idea too
Marius
2023-07-16 08:45
Vasilis wrote :
It would be nice if 3rd team from group stages at champions cup and super cup will go to knockout out stage of super cup and challenger trophy respectively. It means that knockout stage of super cup and challenger trophy will have 32 teams . How about that? Like in real life foorball

I feel that we should avoid the directions real life football takes.
Why would teams not enjoy international competitions against similar opponents? Why should top teams get second chances?
texg8r
2023-07-16 16:54
Marius wrote :
I feel that we should avoid the directions real life football takes.
Why would teams not enjoy international competitions against similar opponents? Why should top teams get second chances?


This is a simulation game, part of the point is to replicate real life as much as possible. The more real world like the better, IMO.
Michael
2023-07-20 00:13
Small suggestion (but solution may not be small)

Unbalanced lineups should be penalised through the opposition team identifying the lack of balance and concentrating their play where there are gaps.

If one team has all/most of their outfield players on the left the other team should (assuming they haven't done the same) automatically direct their play to the other side - I am increasingly of the view that creating ridiculous real life lineups is the way to succeed in this game which I don't think should be the case.

Do others agree that unbalanced lineups are too successful?
Fathima
2023-07-20 04:35
Michael wrote :
Small suggestion (but solution may not be small)

Unbalanced lineups should be penalised through the opposition team identifying the lack of balance and concentrating their play where there are gaps.

If one team has all/most of their outfield players on the left the other team should (assuming they haven't done the same) automatically direct their play to the other side - I am increasingly of the view that creating ridiculous real life lineups is the way to succeed in this game which I don't think should be the case.

Do others agree that unbalanced lineups are too successful?

I agree, the sim can be improved in a lot of areas.
But even if the sim don't handle it automatically, these weird lineups can actually be dealt with easily by yourself if you know it in advance. If your opponent is consistent with playing those "unbalanced" lineups, you can simply adjust your tactics to focus play on their weaker side. I normally do it even when the lineups are balanced, focus on their weaknesses. Problem is when they just do it randomly and you cannot predict how they are going to play. So yes, I think it is a good suggestion.
Ello
2023-07-23 11:31
Introduce an option in transfer market to allow you to view players not retiring. I would suggest a search option is introduced "not retiring" If ticked you eliminate all players from the search results that are retiring and the tick box defaults to unticked so it only takes effect if you select it.
Vasilis
2023-07-23 14:21
Ello wrote :
Introduce an option in transfer market to allow you to view players not retiring. I would suggest a search option is introduced "not retiring" If ticked you eliminate all players from the search results that are retiring and the tick box defaults to unticked so it only takes effect if you select it.

+1
Fathima
2023-07-23 17:57
Ello wrote :
Introduce an option in transfer market to allow you to view players not retiring. I would suggest a search option is introduced "not retiring" If ticked you eliminate all players from the search results that are retiring and the tick box defaults to unticked so it only takes effect if you select it.

+1 from me too
Engin Demir
2023-07-23 19:46
Suggestion: Make it impossible to use numbers in names, so the match screen (Starting Line Up and commentary) isn't filled with player names like A 4,5/3,5

4,5/5 kicks it hard ...
5/2,5 takes the throw in.
P4.5 L3.5 shows good control

This, in my humble and totally subjective opinion, simply looks ugly.
DarthCloud
2023-07-24 07:36
Engin Demir wrote :
Suggestion: Make it impossible to use numbers in names, so the match screen (Starting Line Up and commentary) isn't filled with player names like A 4,5/3,5

4,5/5 kicks it hard ...
5/2,5 takes the throw in.
P4.5 L3.5 shows good control

This, in my humble and totally subjective opinion, simply looks ugly.

This will probably be resolved when a name / nationality dictionary will be implemented, I personally don't like the number things either, but it's left to users atm and it's fine like that.

Ello wrote :Introduce an option in transfer market to allow you to view players not retiring. I would suggest a search option is introduced "not retiring" If ticked you eliminate all players from the search results that are retiring and the tick box defaults to unticked so it only takes effect if you select it.

I like it, +1 from me too
Tegimus
2023-07-24 12:53
Ello wrote :
Introduce an option in transfer market to allow you to view players not retiring. I would suggest a search option is introduced "not retiring" If ticked you eliminate all players from the search results that are retiring and the tick box defaults to unticked so it only takes effect if you select it.

Good suggestion, this should not take very long to implement. Noted down.
Engin Demir
2023-07-24 15:46 Edited by Engin Demir at 2023-07-26 08:44
Suggestion: Ability to see and save the current tactic:

With the upcoming season changes, tactics will be much more important. Currently, I have to "Save As" every time I change a tactic. And I have to be careful not to override another.



In this suggestion, the system will remember the loaded tactic, show it on the screen while working on it and we can overwrite that tactic with the save button next to it.

Additionally, you might also consider moving the DELETE button next to it, making deleting easier.
Alex Shapov
2023-07-27 10:23
Engin Demir wrote :
Suggestion: Make it impossible to use numbers in names, so the match screen (Starting Line Up and commentary) isn't filled with player names like A 4,5/3,5

4,5/5 kicks it hard ...
5/2,5 takes the throw in.
P4.5 L3.5 shows good control

This, in my humble and totally subjective opinion, simply looks ugly.

Agreed, I would like to suggest the same.