HoudeRat
https://www.f4football.com/matches/report/15321
https://www.f4football.com/matches/report/91759
High intensity didn't help the 1st place team in France (with much higher stamina) against them, and they also beat Versailles (also higher stamina) in a 120-minute match. Shaun's right. All three of those results should not happen if stamina matters at all in-game. One can be written off as a fluke, but not three, with one being extra time. Their stamina is super low across the board.
Shaun Stephens
Trust me I see it not only in my games but in a lot of the Champions, Super and Challengers cup games as well. Right now Stamina means ABSOLUTELY NOTHING in this game and we were told it would be a big component of it. So a lot of us have trained for this fix yet absolutely nothing has come of it. If I can get away with 0 subs, and never train stamina past 40 then that is what I am going to do from now on. My issue is the Tegimus is magically going to flip the switch and then I will be screwed. He said it was going to be done 3 seasons ago but here were are still with it having ZERO effect on games.
All I want from Tegimus is some transparency, as simple as that. Tell us what season Stamina is actually going to make a difference in game play that is all we want to know. Enough of the maybes let us know so we can plan accordingly.
Marius
I have been a subscriber for F4F from the moment that it has been implemented. I don't know how many subscribers are there in this game, but, taking into the account the slow pace of development, I assume that we are not many. I must admit that I had my doubts before buying another package, mainly because it looks like the game settled itself on a longer than expected plateau.
I can only guess Tegimus' thoughts when launching the game. Is it a hobby project, is it intended to be commercial?
In the end it doesn't even matter, in both cases users expect some sort of development timeline. To draw a parallel with real life, users are the investors and the developer represents the authorities. If there is no clarity about the future, there are little chances to attract investors.
I don't expect a development timeline to work like magic for the whole base of users, but there is a good chance of helping increase the core user base.
Fathima
I agree Marius, it would be great to have a road map of coming updates and improvements planned. Tegimus mentioned a few of them in a recent post, but did not put any timelines on them. But you can't blame him though, it's not easy to spend on fast development when your income from the game is not much. Personally I think they are doing their best to continue development of this game, may be we are just frustrated that it isn't fast enough like other commercial projects.
Michael
I don't know what sports management sims you guys are playing if you think this one is being developed slowly - most of them haven't been touched in years.
It's being done with a lot more transparency than most as well.
These games take patience in more ways than one lol
HoudeRat
Yeah, I'm not trying to be critical. Merely pointing out something that should be looked at if they are, in fact, looking to improve. I enjoy the game and will keep playing, but will also give my two cents on issues, especially ones that might lead to other people quitting... because I want to keep playing.
Loko Rodrigues
Stamina is already very important in the game as it is. Imagine that when this increases, we will have to adapt to several things, especially the amount of XP that each player can earn, since we will have to replace them more often.
The colleague was so concerned about stamina, but forgot that fitness is what matters during the game. Replaced 2 full players with 2 tired ones. His opponent had all players with 100% fitness.
Engin Demir
The issue is simple: Low stamina does not cause poorer performance in the late game like in real life.
In real life, a player with low stamina would be crawling on the field after the 70th minute.
Here, on the other hand, even players with 15 stamina keep playing 100% until the last minute. At least, that's how it feels currently.
Fathima
He clearly said it is not going to be changed until the next ME update. Don't know how much more transparency you want lol
RAY
https://www.f4football.com/news/show/53
Regarding Transfer Restrictions on how many players a manager can sign in a Season.... What you feared before implementing it, it's happening,I hope you notice,Few managers already started to abuse that Unlimited transfer In.
-Maybe it's still to early to act on it, But what will happen in 5 Season to come when lot of managers are loaded with Cash
-My Suggestion will 6 or 8 Transfer limit...I thank you
Fathima
2023-12-10 11:49
Edited by
Fathima
at
2023-12-10 11:54
But how many would they buy? They can't have more than 30 in their squads.
I made a summary from the recent transfers page for anyone interested. There are many teams who bought 5 or more players this season, but i dont think they can repeat it often.
| Team | Players | Amount |
|--------------------------- |--------- |------------------------ |
| Great stars Fc | 17 | 870,473,239 |
| Ayas F.C. | 9 | 744,433,574 |
| Inter Miami FC | 9 | 263,216,599 |
| C.F Warrior | 7 | 1,154,550,784 |
| FC Nike | 7 | 299,047,283 |
| Essex United | 6 | 149,795,645 |
| HITMEN FC | 6 | 460,160,948 |
| Royal Naboo FC | 6 | 208,648,352 |
| Sporting Clube de Braga | 6 | 143,592,555 |
| 5 PIOTTE FC | 5 | 341,995,942 |
| A&G TWINS | 5 | 128,076,160 |
| AS Valerenga Oslo | 5 | 272,018,133 |
| Birmingham City | 5 | 207,619,115 |
| Bosnaspor CF | 5 | 124,977,307 |
| flusao | 5 | 275,187,317 |
| Hertha Berlin | 5 | 288,200,794 |
| Phoenix Knights | 5 | 618,876,172 |
| The Adventurer's Guild | 5 | 130,566,568 |
Engin Demir
SUGGESTION:
I created an in-game-change, "Start of second half if we are leading by 3 goals) change 2 players.
However, my team scored the 3rd goal in the 64th minute, so the rule didn't work at all. If I understood the system correctly, I have to create this rule 2 more times (for 60th and 75th minute) to ensure there are substitutions after the 3rd goal.
My Suggestion is, to make it possible for some rules to run "AFTER xth minute" so it will work if that condition occurs after that moment.
Shaun Stephens
It would be nice if we could potentially train players to play different positions. For example train a WM to play WF, or a CB to play WB. Just thinking out loud.